The Seven visit the fishing village, and thankfully encounter no problems at all there.
Lessons were learned, and Magister George makes a decision.
They can’t stay home, of course – but they can deal with the shadows on the Black Isle first.
No one is feeling very productive, but they’re all glad to be home.
The triplets find the source of the curse, and Jack realizes fealty is not enough.
Merlin can’t remember the curse, so all they can do is hope – and hurry back home.
Jack is reluctant to leave his kingdom. And his friends.
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